How to play
- 01
Score and hole cards
Randomly one person calls 1, 2, 3 points first, or does not call; the next call must be higher; If 3 points are called, the landlord is immediately determined. If no one calls points, the first caller is awarded 1 point as landlord. The landlord takes three hole cards and plays first.
- 02
Hand types and sizes
Can be played as a single card, pair, three-with-one, three-and-a-one pair, straight, consecutive pair, plane and boister, four-and-two single, or four-both-two pairs. Standard followers must have the same hand type, same number of cards, and the main card must have a higher value; The main sequence of a straight does not include 2-plus jokers.
- 03
Bombs and card draws
Four cards of the same rank are bombs, double jokers are the trump cards, and the king is the largest; Four with two is not a bomb. If two players fail to play in a row, the last player to draw it again. After checking, you can still follow again in this round.
- 04
Use loop prompts
Repeatedly click "Prompt" to rotate legal plays. If there are no legal followers, it shows "Can't Buy"; If you only suggest leaving card control to a farmer teammate, you can still choose to play; do not treat strategy suggestions as inability to follow.
These rules match the version played on this site.
Winning and losing
- If the landlord has finished playing, the landlord wins; If any farmer has finished playing, both farmers share the win.
- Bombs and King Bombs each double their multipliers; Spring or Reverse Spring doubles again. Each farmer settles based on base × multipliers, and landlords settle in double parts.
Game controls
- Click Hand Selection, then click "Play"; Repeatedly click "Prompt" to switch the exit method, then click "Clear" to reselect.
- When it's your turn to play, you can click "Not Play" or "Can't Afford to Want"; The page supports switching or closing rules, new rounds, menus, and music.