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Jia'an Board & Card Games

21 types of board games, card games, mahjong, and puzzle games—check the rules first and start anytime.

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21 games to play

Click "How to Play" to check the rules, then enter the corresponding game.

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Games found: 21

From beginner to deduction

21 games, each with its own gameplay

Practice piece coordination with Xiangqi or Chess, or learn territory and captures on a 9×9 Go board. Traditional games focus on routes and blockades. Try Dou Dizhu, Qingdao Bao Huang, Shou Ba Yi or Solitaire for cards, and MCR Mahjong for tile combinations. Aeroplane Chess offers a relaxed start; Minesweeper exercises logic. Every game includes rules, winning conditions, controls and guides.

Game guides

Learn a game, then play

Aeroplane Chess

Aeroplane Chess: Takeoff, Jumps and Flight Shortcuts

Learn how rolling six, stacked planes, captures and overshooting the finish work.

Bao Huang

Qingdao Bao Huang: Roles, Special Jokers and Passing

Identify the Emperor and Guard, save threes and cycle through legal-play hints.

Dou Dizhu

Dou Dizhu: Bidding, Card Combinations and When to Pass

Understand bidding, team victory and why a player may be unable to beat the current cards.

MCR Mahjong

MCR Mahjong: The Eight-Point Minimum, Flowers and Melds

Learn the difference between a complete hand and a scoring win, including flower replacements and settlement.

Shou Ba Yi

Shou Ba Yi: Three-Player and Four-Player Rules Compared

Compare opening plays, jokers, single-card defense, passing, hints and scoring.

Bull Horn Chess

Bull Horn Chess: An Illustrated Guide to the 11 Points

See the starting positions, connected paths and winning plans for the bull and the farmers.

Wu Fu Qi

Wu Fu Qi: The Five Scoring Patterns Illustrated

Recognize the square, three-point diagonal, four stars, five blessings and full diagonal patterns.

Go

Go Board Sizes: Choosing 9×9, 15×15 or 19×19

Compare board sizes, game length and useful practice stages for beginners.

Card games

Klondike Solitaire: Reveal Hidden Cards or Build Foundations?

Use three simple checks to manage the seven columns and avoid blocking hidden cards.

Minesweeper

Minesweeper Basics: Numbers, Flags and Chording

Use revealed numbers to identify safe squares and mines while reducing accidental taps.

Watermelon Chess

Watermelon Chess: Movement, Liberties and Captures

Count a connected group’s liberties and check capture risks before moving.

Xiangqi (Chinese Chess)

Xiangqi: Blocked Horses, Cannon Screens and Facing Generals

Check the movement path and your general’s safety before committing a move.

Go

When Does Go End? Passing and Chinese Area Scoring

Learn consecutive passes, Chinese area scoring and White’s komi allowance.

Chess

Chess Special Moves: Castling, En Passant and Promotion

Understand when each special move is legal and avoid common mistakes.

Jun Qi (Army Chess)

Jun Qi: Railways, Engineers, Camps and Headquarters

Compare straight railway moves, engineer turns and the rules for protected squares.

Jungle (Dou Shou Qi)

Jungle: Rivers, Traps and the Rat’s Role

Learn how rats block jumps, traps change strength and animals enter enemy dens.

Chinese Checkers

Chinese Checkers: Chain Jumps and Reaching the Opposite Camp

Compare steps with chain jumps and choose routes that make progress toward your goal.

Wu Fu Qi

Wu Fu Qi: Why You Cannot Immediately Recreate a Pattern

Understand the two-move restriction and distinguish forming, marking and removing pieces.

Tiger and Goats (Rimau)

Tiger and Goats: How to Trap Tigers and Plan Captures

Plan for both sides during goat placement and the later movement phase.

Gomoku

Gomoku: Open Fours, Closed Fours and When to Block

Recognize four-stone threats with one or two winning endpoints.

Cheng San Qi (Morris variant)

Cheng San Qi: Placement, Movement and Neutral Pieces

Understand the placement phase, neutral gray pieces and forming rows of three after moving.

Bie Si Niu

Bie Si Niu: Use the Empty Point to Block Both Bulls

Read the seven connecting lines and use the single empty point to find winning moves.

Tic-Tac-Toe

Tic-Tac-Toe Strategy: Win, Block, Then Create a Fork

Check for an immediate win, defend the next threat and build two winning chances.

Go

Go: Liberties, Captures, Suicide and the Ko Rule

Count group liberties and learn why suicide and immediate ko recapture are forbidden.

Chess

Chess: Check, Checkmate and Stalemate Explained

Use king safety and available legal moves to distinguish wins from stalemates.