How to play
- 01
Start
Red side goes first. Ten pieces from both sides are placed in triangle formations at the upper and lower ends of the hexagram.
- 02
Move adjacent to each other
Only one piece moves per turn. A piece can move to an adjacent empty hole, and after moving that space, the turn ends.
- 03
Continuous jump
Pieces can jump into the empty space behind an adjacent piece; the pieces that have been jumped over will not be captured. If the landing spot can continue jumping, you can jump consecutively in the same turn.
- 04
Enter the target camp
Once a piece enters the opponent's target camp, it cannot move out. The program will display all possible destinations for the current piece; clicking the endpoint completes the entire jump.
These rules match the version played on this site.
Winning and losing
- First, move all ten of your pieces into the opposing side and win.
- When it is a player's turn but no legal move is made, that side fails.
- If a game exceeds 200 turns or repeats three times, the program will judge it as a draw.
Game controls
- Select Zhihong or Zhilan from the menu, and select the four levels of Easy, Normal, Hard, and Extremely Hard.
- First tap your own piece, then light up the illuminated endpoint; The purple endpoint means you need to jump consecutively to reach it.
- page, you can view rules, reset, restart, return menu, and toggle or disable background music. On the