How to play
- 01
Start
Red side goes first. After entering the menu, you can choose to hold red or black, and select four levels: Easy, Normal, Hard, or Very Hard.
- 02
General, Scholar, Elephant
Generals and commanders move one square within the nine-grid palace and cannot face each other directly on the same route. Advisors move one square diagonally within the palace; Elephant and elephant move two squares diagonally and cannot cross the river; if the elephant's eye is blocked, they cannot move.
- 03
Chariot, horse, cannon
The chariot moves any distance horizontally or vertically. The horse moves in an L-shape, but cannot jump over a piece blocking its first orthogonal step. The cannon moves like a chariot; to capture, it must jump over exactly one intervening piece.
- 04
Soldiers and Pawns
Before crossing the river, you can only move one square forward; After crossing, you can move one square left or right, but never retreat. No movement method will allow your generals to be attacked.
These rules match the version played on this site.
Winning and losing
- checkmate, trap or directly capture the opponent's general, wins.
- If there is no capture or pawn movement in sixty consecutive rounds, the program judges it as a draw.
Game controls
- From the menu, select Red or Black Side and PC difficulty, then click 'Down with Computer'.
- First tap your own piece, then the legal position you light up; The next move will be marked on the board.
- page, you can view rules, reset, restart, return menu, and toggle or disable background music. On the