Jia'anAeroplane Chess · Beginner's Guide

Aeroplane Chess: Takeoff, Jumps and Flight Shortcuts

First, distinguish the airport, takeoff grid, outer ring, and return lane, then check the dice landing points. Jumps, flyovers, and collisions all continue to be judged from this landing point.

Departure at 6 o'clock, not moving forward 6 square meters directly

Planes in the airport can only take off if you roll a 6. Take off this Shou Ba Yi plane in an independent takeoff slot, then roll the dice to move it before entering the outer ring. Rolling a 6 also allows you to move an already departed plane and earn an extra roll.

Therefore, when rolling 6, compare two opportunities: letting a new plane depart or moving the plane in the outer circle. Don't mistake "takeoff" as walking six squares directly in the outer circle from the airport.

First, check the normal landing point, then observe the color jumping and flying over

  1. Move the dice number by square to get the normal landing point.
  2. If it lands on a tiles of the same color on your side, jump forward 4 squares once.
  3. If you land directly at the flyover square marked with the plane, or jump to this square first, then fly over 12 squares.

After the Flyby on this site ends, there will be no additional 4 tiles skipped, and the return entry slot will not skip colors; There will be no penalty for three consecutive 6s. Get familiar with this version first, then compare gameplay with other regions.

Stacked machines in the same frame, actual landing point collision machine

When your planes are in the same plane, they stack up. Choose one and move the whole group together. The corresponding numbering button can still be used to select that group. If the other side lands in the stacked position, the entire group will be knocked back to the airport.

This site checks dice for normal landing spots, jump landings, and win-on a discard for flying over landing points; Only passing slots do not collide with planes. Takeoff slots and private return lanes are safe; flying over routes won't cause planes inside to be knocked back just because they pass through the route.

Why does Chaodian have to retreat?

After entering your return lane, your points must be exactly at the destination. For example, if you are 2 spaces away and roll a 5: first take 2 steps to the end, then take the extra 3 steps backward; it cannot be counted as a return flight directly.

Aircraft that have already returned to their parking positions to mark the mark. The first four aircraft to return win. The highlighted circles on the board indicate movable aircraft and expected landing points; Only one move will automatically move.