Minesweeper Beginner's Guide

Minesweeper Basics: Numbers, Flags and Chording

The number only indicates how many mines there are in the surrounding eight squares. First, count the squares, then decide whether to flip or plant a flag.

Which eight squares are the numbers looking at?

The "1" you open means the area is surrounded by four diagonal angles, with at most one thunder in eight squares, but it does not mean your own square has a mine. The numbers near the edges are only five adjacent positions, and the numbers at the corners are only three.

At the start, the first click and the eight tiles around it guarantee there are no mines. When you click on a blank square without adjacent mines, the game will automatically expand the adjacent blank area and its edge numbers.

First, learn two definite inferences

  1. The remaining unopened slots exactly equal the remaining Thunder Count:These unopened squares are all 'lei'. For example, if all the adjacent cells around number 1 have been flipped over, leaving only one unopened square, that square is 'lei' and can be flagped.
  2. The adjacent mines have all been found:All other unopened spaces are safe. For example, if two mines have already been confirmed around number 2, then the other unopened spaces around it can be flipped over.

Before making a judgment, check the adjacent numbers at the same time. A flag is just a player's marker and does not automatically prove there is a real mine; The premise of "all the mines found" is that the flag is planted correctly.

When to use flag placement and consecutive openings?

If the right-click is not open on the computer, long-press on your phone, or switch to "Flag" mode and then tap, you can either plant or cancel flags. If the number of flags around a flipped number exactly equals the number, clicking that number will open the remaining adjacent squares at once.

Consecutive runs only check the number of flags, not verify if the flags are planted correctly. If you insert the wrong flag and open consecutively, you might still step on a landmine. If you're not sure, check adjacent numbers grid by grid first.

Choose the difficulty level first

DifficultyChessboardMineSuggestion
Easy9×910First, get familiar with numbers and flag placement
Medium16×1640Practice looking at multiple numbers at the same time
Hard16 columns × 30 rows99Narrower and higher vertical layout

Flip all non-mine squares to win; Flags help with deduction, but you don't need to flag every mine to end the game.