First, see Gomoku's winning strategy
This site is the fifteenth row free Gomoku. If a piece is placed at an intersection point, horizontally, vertically, or on two diagonal lines, five or more pieces of the same color in a row win; If there are no forbidden moves, a long consecutive move also counts as a win. The following chess shapes are only partial indications on the same line, "·" represents an empty point, "●" represents your own piece, and "○" represents the opponent's piece.
| Local chess shape | can be set to five points | Response |
|---|---|---|
| · ● ● ● ● · | Both ends of the left and right sides | Live Four: If the opponent blocks one end, the other end can still become five |
| ○ ● ● ● ● · | One on the right | Rush Four: The opponent only needs to block this end first |
The edge of the board will also block one end. When judging, check whether the actual intersection point is empty; do not count the position outside the board as a playable point.
For each hand, follow this order first
- Can I immediately get five in a row?If possible, just place it at five and the round will end immediately.
- Can the opponent make five consecutive moves in the next move?Check each of the other person's four connected lines, especially the diagonal and edges.
- Then consider creating threats.Choose open points that can expand your consecutive positions while reducing your opponent's counterattack opportunities.
If the opponent has already formed a live four with both ends empty, blocking one endpoint usually won't be enough; First, check if you have a landing point that can win immediately.
When is rushing to level four useful?
There is only one rush to the fourth, which directly becomes a five-point attack, and the opponent can usually defend from that spot. Its value lies in forcing the opponent to respond, giving you time to connect to the other side; But if the other side doesn't follow, relying solely on the four-point rush may not win.
On this site, you don't need to judge "three-three forbidden moves" or "long combo forbidden moves" because the game uses free rules. Practicing first will recognize usable endpoints for four-combos, which is more practical than memorizing special forbidden moves.