How to play
- 01
Opening and moving stones
Red side goes first. Each turn, move one animal along one square up, down, left, or right; You cannot enter your own beast den.
- 02
Strong and weak are in conflict
Usually, strong beasts can eat beasts of the same level or even weaker, with the order of strength being elephant, lion, tiger, leopard, wolf, dog, cat, and rat. Rats can eat elephants, but elephants cannot.
- 03
Rivers and jumping into rivers
Only mice can enter the river. Mice in the river cannot come ashore to eat their cubs. Lions and tigers can jump across the entire river, but they cannot jump if mice block the way.
- 04
Traps and Beast Dens
Animals lose combat effectiveness after entering the opponent's trap and can be eaten by any enemy beast. Entering the opponent's beast lair wins immediately.
These rules match the version played on this site.
Winning and losing
- Any animal entering the opponent's lair wins instantly.
- Eating all the opponent's animals, or leaving the opponent without a legal move, also wins.
- If there are no captures or three repeats in fifty rounds, the program judges it as a draw.
Game controls
- Select Zhihong or Zhilan from the menu, and select the four levels of Easy, Normal, Hard, and Extremely Hard.
- First, click your own animal, then select the legal position that lights up. The board will mark rivers, traps, and both teams' beast lairs.
- page, you can view rules, reset, restart, return menu, and toggle or disable background music. On the